public class NametagBar extends ScoreboardBar
active, currentData, hidePacket, loaded, showPacket, teamNamePrefix
Constructor and Description |
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NametagBar() |
Modifier and Type | Method and Description |
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void |
addPlayers(java.lang.String team,
java.util.Collection<java.lang.String> players) |
void |
addPlayers(java.lang.String team,
java.lang.String... players) |
void |
createTeam(java.lang.String team,
java.lang.String prefix,
java.lang.String suffix,
int color,
java.util.Collection<java.lang.String> players) |
void |
createTeam(java.lang.String team,
java.lang.String prefix,
java.lang.String suffix,
int color,
java.lang.String... players) |
TeamData |
getTeam(java.lang.String team) |
void |
removePlayers(java.lang.String team,
java.util.Collection<java.lang.String> players) |
void |
removePlayers(java.lang.String team,
java.lang.String... players) |
void |
setCollisionRule(java.lang.String team,
CollisionRule value) |
void |
setColor(java.lang.String team,
int color) |
void |
setFriendlyFire(java.lang.String team,
boolean value) |
void |
setNametagVisibility(java.lang.String team,
NameTagVisibility value) |
void |
setPrefix(java.lang.String team,
java.lang.String value) |
void |
setSeeInvisible(java.lang.String team,
boolean value) |
void |
setSuffix(java.lang.String team,
java.lang.String value) |
activate, deActivate, drop, getDisplayMode, getTitle, isActive, isLoaded, isVisible, load, setDisplayMode, setTitle, setVisible, unload, update
public void addPlayers(java.lang.String team, java.lang.String... players)
public void addPlayers(java.lang.String team, java.util.Collection<java.lang.String> players)
public void createTeam(java.lang.String team, java.lang.String prefix, java.lang.String suffix, int color, java.lang.String... players)
public void createTeam(java.lang.String team, java.lang.String prefix, java.lang.String suffix, int color, java.util.Collection<java.lang.String> players)
public TeamData getTeam(java.lang.String team)
public void removePlayers(java.lang.String team, java.lang.String... players)
public void removePlayers(java.lang.String team, java.util.Collection<java.lang.String> players)
public void setCollisionRule(java.lang.String team, CollisionRule value)
public void setColor(java.lang.String team, int color)
public void setFriendlyFire(java.lang.String team, boolean value)
public void setNametagVisibility(java.lang.String team, NameTagVisibility value)
public void setPrefix(java.lang.String team, java.lang.String value)
public void setSeeInvisible(java.lang.String team, boolean value)
public void setSuffix(java.lang.String team, java.lang.String value)